package lschgcdev.herodungeon.ui;
import lschgcdev.gdx.ui.*;

public enum ButtonData {
	
	PLAY("PLAY", "dashboard.png",1,1,30,30),
	MULTI("MULTI", "dashboard.png",33,1,30,30);
	
	GDXButton button;
	
	ButtonData(String ID, String pathTexture, int sX, int sY, int eX, int eY){
		button = new GDXButton(ID, pathTexture, 0, 0, 0, 0, sX, sY, eX, eY);
	}
	
	public GDXButton get(int x, int y, int w, int h){
		button.loc.x = x;
		button.loc.y = y;
		button.dim.x = w;
		button.dim.y = h;
		return button;
	}
}
